Inhoudsopgave
How useful is uncanny Dodge?
I was a bit confused, as I recall 3.5 Uncanny Dodge as being useful, but not anything especially exciting. Then I read the description: ” Uncanny Dodge: Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.”
Do feint and grapple count as things uncanny Dodge can beat?
Feint and Grapple do not count as things Uncanny Dodge can beat. The key thing your player needs to keep in mind is that “being flat-footed” and “being denied your Dexterity bonus to AC” are not the same thing.
Are spell attacks affected by Uncanny Dodge?
Spell attacks like scorching ray or chromatic orb are still subject to uncanny dodge. In addition ‘secondary effects’ of attacks remain unaffected by Uncanny Dodge damage reduction. Ex: a giant spider’s poison bite, or a salamander’s heated weapon.
Does uncanny Dodge work against spell attacks?
A use of Uncanny Dodge works against only one attack, since it expends your reaction, and only if you can see the attacker. It works against attacks of all sorts, including spell attacks, but it is no help against a spell or other effect, such as fireball, that delivers its damage through a saving throw rather…
Does the uncanny dodge feature help against the fireball?
Consequently, the Uncanny Dodge feature does not help the rogue against the Fireball. There are, to my knowledge, two cases that are specifically attacks even though they use Skill Checks rather than Attacks: Grapple and Shove both described on p. 195 of the PHB and both describing themselves as a special melee attack.
Can uncanny dodging be used on swords?
Yep. Anything that is an attack (basically meaning an attack roll) can be uncanny dodged. Just so you know, this only applies to the damage from the actual attack. You would half all of the damage of a flame tongue sword or a firebolt, for example.