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What is Vulkan and how to get started?
Get going quickly with Vulkan, the cutting edge 3D API from Khronos, with articles, presentations, sample code and helper libraries from NVIDIA, the world leader in visual and accelerated computing. Vulkan is a modern cross-platform graphics and compute API currently in development by the Khronos consortium.
What is the Vulkan video extension?
The Vulkan Video extensions provisional release in April 2020 brings video decoding and encoding acceleration to Vulkan, enabling early review and evaluation by the developer community to begin. This is a key building block in many use cases from game streaming to video playback on various devices.
What is the difference between VULKAN and OpenGL?
Vulkan targets high-performance real-time 3D graphics applications, such as video games and interactive media. Compared to OpenGL, Direct3D 11 and Metal, Vulkan is intended to offer higher performance and more balanced CPU and GPU usage and provides a considerably lower-level API and parallel tasking for the application.
When will Vulkan be available on iOS?
On February 26, 2018, Khronos Group announced that the Vulkan API became available to all on macOS and iOS through the MoltenVK library, which enables Vulkan to run on top of Metal. Other new developments were shown at SIGGRAPH 2018.
Is there a way to create a Vulkan rendering window?
As mentioned before, Vulkan by itself is a platform agnostic API and does not include tools for creation a window to display the rendered results. We’ll use the GLFW library to create a window, which supports Windows, Linux and MacOS.
What is the difference between VULKAN and mantle?
Vulkan offers lower overhead, more direct control over the GPU, and lower CPU usage. The overall concept and feature set of Vulkan is similar to Mantle later adopted by Microsoft with Direct3D 12 and Apple with Metal.